Stardew Fields

Stardew Fields

Stardew Fields

Objective: Stardew Fields is a remixed take on classic BINGO, designed to be played alongside Stardew Valley. It’s designed for all types of players, whether you’re taking it slow or craving a tougher challenge.

Objective: Stardew Fields is a remixed take on classic BINGO, designed to be played alongside Stardew Valley. It’s designed for all types of players, whether you’re taking it slow or craving a tougher challenge.

Objective: Stardew Fields is a remixed take on classic BINGO, designed to be played alongside Stardew Valley. It’s designed for all types of players, whether you’re taking it slow or craving a tougher challenge.

Roles: Interaction & UX Designer

Type: Interaction Design, UI/UX Design

Timeline: August - September 2024

Tools: Figma, FigJam, Dayol, Stardew Valley, Stardew Valley Wiki

Goals

Goals

Goals

  • Develop a high-fidelity game prototype in Figma, pushing its boundaries to deliver a high-quality experience.

  • Develop a high-fidelity game prototype in Figma, pushing its boundaries to deliver a high-quality experience.

  • Develop a high-fidelity game prototype in Figma, pushing its boundaries to deliver a high-quality experience.

  • Honor the video game inspiration, blending passion and creativity to appeal to both non-traditional and hardcore gamers.

  • Honor the video game inspiration, blending passion and creativity to appeal to both non-traditional and hardcore gamers.

  • Honor the video game inspiration, blending passion and creativity to appeal to both non-traditional and hardcore gamers.

From Beginning to End

From Beginning to End

From Beginning to End

User Task Flow, the end-to-end player journey.

User Task Flow, the end-to-end player journey.

User Task Flow, the end-to-end player journey.

A Reward for every Harvest

A Reward for every Harvest

A Reward for every Harvest

  • Perfect for those that want to take things slow and complete quests whenever

  • You can receive a reward for just completing 1 every time!

  • Perfect for those that want to take things slow and complete quests whenever

  • You can receive a reward for just completing 1 every time!

  • Perfect for those that want to take things slow and complete quests whenever

  • You can receive a reward for just completing 1 every time!

Bigger Rewards for a Challenge

Bigger Rewards for a Challenge

Bigger Rewards for a Challenge

Rena Huang

  • Great for those that want a tougher challenge!

  • Complete 5 in a row in any direction and receive bigger rewards!

  • Great for those that want a tougher challenge!

  • Complete 5 in a row in any direction and receive bigger rewards!

  • Great for those that want a tougher challenge!

  • Complete 5 in a row in any direction and receive bigger rewards!

Context

Bingo, Reimagined

Bingo is a familiar game to many, but its origins trace back to a fair in Jacksonville, Georgia, where toy salesman Edwin S. Lowe discovered it before popularizing it in New York. I wanted to build on that legacy—bringing a fresh, cozy twist.

Inspired by Stardew Valley

A beloved solo/multiplayer farming sim, Stardew Valley invites players to restore a neglected farm after their grandfather’s passing. It’s casual, comforting, and full of charm—perfect inspiration for a creative remix.

My Approach

As someone who isn't a completionist gamer, I designed with flexibility in mind. I wanted to create something that felt rewarding whether you’re checking every box or just vibing in the moment.

Crafting the Game

Crafting the Game

Defining Stardew Fields

The name and theme naturally fit within the Stardew Valley universe.

The name and theme naturally fit within the Stardew Valley universe.

Defining the Concept

Defining the Concept

Defining the Concept

User Narrative to map out a natural flow through the game.

User Narrative to map out a natural flow through the game.

For Fairness

For Fairness

For Fairness

Festival rewards were excluded, with bonus rewards added to lighter seasons.

Festival rewards were excluded, with bonus rewards added to lighter seasons.

5x5 Grid

5x5 Grid

5x5 Grid

5x5 ensured rewards were balanced across gameplay.

5x5 ensured rewards were balanced across gameplay.

Iteration 1: Slideshow Walkthrough

Iteration 1: Slideshow Walkthrough

  • Basic image-based instruction panel that users can swipe through before starting the game.

  • Basic image-based instruction panel that users can swipe through before starting the game.

  • Simple, but lacked interactivity and real-time guidance, making the onboarding feel disconnected from gameplay.

  • Simple, but lacked interactivity and real-time guidance, making the onboarding feel disconnected from gameplay.

Iteration 2: Interactive Walkthrough

Iteration 2: Interactive Walkthrough

  • A more immersive, in-context tutorial that guides players through the game board directly.

  • A more immersive, in-context tutorial that guides players through the game board directly.

  • Guides players in real-time allowing a more engaging experience.

  • Guides players in real-time allowing a more engaging experience.

The Final Form

The Final Form

Next Steps

Next Steps

A New found Passion

A New found Passion

I found a surprising love for game design and gained a deeper appreciation for Figma’s creative potential.

I found a surprising love for game design and gained a deeper appreciation for Figma’s creative potential.

Making it more Playable

Making it more Playable

I plan to conduct user testing to improve the game’s flow and overall experience.

I plan to conduct user testing to improve the game’s flow and overall experience.

Sharing with the Stardew Community

Sharing with the Stardew Community

My ultimate goal is to turn this project into a mod pack that fans of Stardew Valley can enjoy.

My ultimate goal is to turn this project into a mod pack that fans of Stardew Valley can enjoy.